Quality should be at least same than World of Warcraft (WoW), or above if possible :
Style should be heroic-fantasy of-course, metal based (or maybe stone), but not too flashy (ie: no shining gold, or just a very little bit).
WoW style is close of what I have in mind, but I'd like something less cartoon and a bit more metallic.
Mood should be fighting, a bit dirty, possibly a bit bloody.
Style should of course match the 3D environments as seen in the screenshots in the later sections.
This interface is good enough, except it's a bit too joyful, I'd like something a bit more mature, dark themed.
I need about 15 icons, 8 backgrounds/frames with some details, a complete GUI for menu, and a bit of global design for 5 screens. I may also need 13 icons for the automap system, although I'm not sure it's possible to do better or not than the existing icons.
Complete list with description for each needed element is in the following section.
A "detail" is something that goes on the border, the corner, or the top of a GUI element (example: a little dragon on the top middle of a frame).
The global design means you can rearrange a bit the stuff around. Moving anything on bottom part of the screen is nearly impossible without impairing the gameplay, though.
Style, especially the icons' style, should match existing icons' style (you can see some on the various following screenshots).
Some backgrounds & Frames need to be 9-cell based ; ie: I need to scale them, and only the border will stay pixel perfect and the center will be stretched, so usually the center part is only 1 color so the stretching isn't noticeable. 9-cell technique is explained here : http://docs.unity3d.com/es/current/Manual/class-GuiTexture.html ("Detail" paragraph)
Not-scaled background should have about the same number of pixels than when displaying in a 1920x1080 screen ; ie: if a background is 600x300 when displayed in 1920x1080 screen, then it should uses a texture of 512x256.
Each needed background or frame is listed below.
Icons should have 3 states : normal, active ( = mouse button pressed), hover ( = cursor on it but mouse isn't pressed).
Icon file size should be 128x128, but normal screen size shouldn't be more than 64x64.
Ability icons are the 4 icons on left, and the 4 icons on right. They don't need to be redone, but the frame around them needs to be enhanced.
You can change the object of the icon if you find something that represents better the action it does (example: replace the 2 swords of the attack icon by a knife).
Complete list of needed icons (icons marked with (*) don't need to be redone if you can't do a better version ; between () is the current representation of that icon):
Base Interface backgrounds, frames & details :
Needed elements:
I need help to design my menus.
Here what I tried :
It feels a bit a bit too busy, so I tried that :
And this one feels a bit empty.
That's why I need a professional GUI designer ! ;-)
It's not required, but if you know how to create a GUI skin for Unity's Legacy GUI, it's a plus.
Here all the elements needed :
Elements needed :
Elements needed :
Elements needed :
If you cannot do better than that, I'll keep the current map icons, but I need a new scroll background.
Elements needed:
Portrait style should be semi-realistic, a bit like the following portraits :
Size should be 256x256, but actual game size is at best around 64x64, and during the party creation menu it's about 200x200, so the level of detail target should more 128x128 even if the actual produced images are 256x256.
I need at least 10 portraits, for 5 races, each with 1 male & 1 female.
Races are :
If I can afford it, I'll ask for 30 portraits, ie: 3 males & 3 females per race.
If possible, I'd like each portrait to be layered so I could change the colors of skin, hair & eyes. If the price for the layered versions would be much higher, then please quote both for the layer & unlayer versions.
I'd need a boxshot of 1920x1080 that can be cut to support different aspect ratio, as shown on the following screenshot :
The boxshot will usually not be seen above 1024x576, so no need for HD details.
For the style, I'm not sure, I'd need something that fits the theme of the game : dark, a bit violent, somewhat epic & melancholic at same time ; visual should be semi-realistic (ie: saturation & contrast a bit higher than usual).
Lord of the Rings style should probably be a good fit.
Maybe the boxshot could be built with several monsters from the game (I'd provide screenshots of the monsters, or maybe the 3D models, dependings of what is required).
It should be better than current one, here :
Same than for the UI, the style should be heroic-fantasy, metal based, but unlike the UI, it could be somewhat flashly (ie: reflecting light, gold, etc...)
Resolution should be around 600-800 pixels wide, depending of the design.
Something like this would be very nice (except the top part that is not very readable) :